Nov 02, 2007, 02:02 PM // 14:02
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#41
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Frost Gate Guardian
Join Date: Mar 2006
Guild: LF guild
Profession: R/Mo
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i farm because i need like 36,000,000 gold to max drunkard, and sweet-tooth title tracks.
...and because my lockpick addiction cost me my whole savings. [i cant walk away from a chest, leaving it unopened...its a compulsion]
...and because there aint nothing else left to do in this game for 2+ years until gw2 comes out.
Last edited by badfish34668; Nov 02, 2007 at 02:05 PM // 14:05..
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Nov 02, 2007, 02:04 PM // 14:04
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#42
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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There isn't a point for me anymore, I don't do it, it's tedious and boring.
Back in the day, when I could farm Talus Chute effectively with my build that I had the most fun with (warrior, crap build but regardless), Ettins and Griffons..that's when I was having fun doing it, even though I wasn't getting good drops or a good amount of money. I was having fun though!
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Nov 02, 2007, 02:35 PM // 14:35
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#43
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Don't Farm Play the Game
I've got 0.1% today contributing towards completing my Tyria Legendary Grandmaster Cartographer Title, out of no intention of mapping, well, I was looking at my tyria map in the game, scratching my head as to where I could possibly have miss 0.1% that is scattered all over my Tyria map, never once had it cross my mind that it would be in one of the mission on Shiverpeak, (because i've done those 3 missions more then 10 times) I was also trying to level up Norgu who was at level 18. The place (Ice Cave of Sorrow) was deserted, there are a few players, and a group of 2 invited me with my heros, waiting almost without hope that there are going to be any player to pug with, so, what the hell, I clicked Accept.
Upon accepting the invitation, one of the 2 players who invited me, left without saying anything, I assumed its because of my 2 eles and Norgu at level 18 heros. Little did he know, mwahahaha, my 2 eles rock, and I switch Norgu after he left with Master of Whisper to the invincible "Heir to the Master" build. hehehe.
Nevermind that, so i leave the party, pickup henchmen, re-invite the player that did not leave, and we venture off into the mission.
Finished it, and we went on to finished the next mission with bonus, accidentally killing The Inquisitor, when we finally parted, I check my Hero's status window and what do you know ANOTHER 0.1% mwahahahahahahahahahahahahahahahah................ .
so don't farm, play the game !!!!! help someone and have fun!
Last edited by pumpkin pie; Nov 02, 2007 at 02:37 PM // 14:37..
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Nov 02, 2007, 03:23 PM // 15:23
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#44
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Fitz, you need to distinguish real life from game life. You are asking people about GAME situations, but basing YOUR views on them from REAL LIFE situations. Real life and game life can be compared, but not equated.
You want a socialist society. Nobody works more than anyone else, nobody has more than anyone else. Everyone does the same, gets the same.
This is not something that works in real life, and since people who live in a real world play the game, it won't work in a game life either.
I have everything I need in the game. I have almost everything I want in the game. I farm rarely, have never farmed a lot. Some of my items are worth a LARGE sum of money, and some are worth very little. They are what I wanted, so I either farmed for the drop, or farmed for the money to buy it. Of the things I still want that I don't have yet, I will do the same I always have. Casual farming. When I am on, and no guildies or friends are on, I'll go farm, as it does several things for me. It gives me money to buy things I might want. It gives me items to ID for the Wisdom title. It gives me materials for armor and/or consumables. It gives me something to do.
Farming for most people is purely about making money. But some people farm because they enjoy the act of killing things alone (or with a group). Some people farm to find a unique drop that certain monsters may give. Some people farm because they have nothing else to do.
If you don't like the act of farming, don't do it. Missions and quests provide gold, in addition to the items/gold that the monsters drop while doing them. Vanquishing gives gold when you complete a zone too. Unless you want items that are extremely expensive, the money you get from playing the game normally will be enough to buy everything. Multiple elite armor sets won't come from normal playing, but non elite armor will. If you want the stuff that costs more than you make from normal playing, you either farm, or cry.
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Nov 02, 2007, 03:59 PM // 15:59
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#45
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Academy Page
Join Date: Feb 2006
Profession: Mo/Me
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Quote:
Originally Posted by Drakken Breathes Fire
Add the gold to their online store like the character slots?
*scratches chin.* I like the way you think, but I can also see ways this would ruin things;
For starters the elitits would get grumpy because anyone with a credit card can become just as 1337 as they are, LITERALLY buying the game, all the gold they could get their hands on, the pvp expansion packs and then saying 'okay, Guild Wars, here I am, rock you like a hurricane!'
Secondly, they'd actually be promoting more reward for LESS time spent on their game. Even if the money went to a good cause LIKE Guild wars too and server maintenance.
Thirdly, there is no real price they could charge for ingame gold that they or anyone buying it, would think reasonable. It's either be too high, and INCREASE the number o fplayers illegally buying gold, or too low, and making the veterans even MORE angry, because not only can any idiot with a Credit card get as much gold as they can, but, they can do so for possibly even an hour or two's work at minimum wage.
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All I can say is that people are already buying gold online illegally (well, it's not illegal, but you know what I mean). Any perceived issues that people may have with people buying gold from ANet are already issues that are causing the rest of us to suffer.
Imagine if ANet un-nerfed the loot scaling and began selling gold. It would, onca again, suddenly become viable to farm for gold/items. Which would you rather do, make decent money farming, or buy it online? Personally, I would rather farm, and I think a majority of the player base would agree with me. The main appeal of this game is that it's free to play. People don't want to have to spend cash on gold and if there was a viable alternative (farming that was actually worth it) they would pursue that alternative. People already can spend more money on skill unlocks - instead of having to buy skills at 1k each, they can pay $10 (or whatever, I don't know the price) to unlock all skills for PvP (dunno if it unlocks for heroes too though). That's a lot of like buying gold to me.
My last point would have to be that I have played a game (Eve-Online) where you actually buy "gold" from the developer, albeit through a round-about kind of way. Being able to buy gold did not disrupt the balance of the game because there were money sinks in place. Currently, there aren't any real money sinks in GW, but if ANet was to implement one somehow there would be absolutely no reason for them to not sell gold.
The critical point I would like to make is that for this to be a good idea, ANet absolutely MUST un-nerf loot scaling and other farming nerfs. Otherwise, if ANet was to start selling gold, it would just be bad all round.
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Nov 02, 2007, 04:58 PM // 16:58
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#46
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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To Trade lost hours of Gaming for Cash. Just that.
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Nov 02, 2007, 05:35 PM // 17:35
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#47
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Fitz Rinley
I am responding to a statement made by TaCktiX in another thread, “Yes, in the effort to keep the ingame economy stable against gold farmers, ArenaNet has successfully made the game near pointless.”
What exactly is the pointlessness? Why does someone want to farm? Do they want to farm out of a need to watch things fall down and give the death moan? If so, can farming designated areas with no drops be established where the common to rare is the fantastic animation of each and every death? (Certain bosses even having Unique deaths, .)
Is the only reason to farm for the masses of wealth you obtain in order to “git moh jit”? If that is the case, how does this not create an imbalance against those players who want to play for the rewards in a normal non-grindfest way? (The grind is for reproduction boys, not a substitute for it.) This is not even following the idea that “casual” players are immediately put into that extreme disadvantage. Can farming be made possible without economic incentive and still be fun?
ANet has reduced the rewards of economic farming, but replaced them with 33 character based titular reasons to grind. And as far as I am concerned All PvP is grind-slaughter for Balth, Fame, etc.
I have 10 characters to develop because I want to play all of the game. Development of character is somehow seen as something you should only accomplish when you are ready to retire the character and give up the ghost. Being able to have the appearance that entertains you must be “Grinded”/ground for or “Dude, you just don’t miss the entire point.” Really? Why is the point finishing the game in armor you don’t want, with weapon skins you don’t want, just to grind another 10 months for the hopes that you can either afford 100k plus 50 ectoes for an item (or it will finally drop since most of what I want isn't something someone would bother to sell) to enrich a persona/character that has no story left to do?
I detest farming, even tho I do it occasionally. And it would be different if playing the game didn't require farming for Millions of gold to get skills, titles, armors, weapons, etc. This is the primary reason I am opposed to farming nerfs. All they do is increase the incentive for players to purchase gold from websites in order to finally get things done. (Why I have always proposed that farming nerfs make economic sense and increase supply to lower demand.) I'm both too stuborn and too cheap to buy the gold, as it is against my principle. But the rewards for play do not meet the needs of character aspirations/goals across so wide a field of play. Hence, it seems to me the only benefit or joy from farming is in being able to get everything (or close as possible). Why should one not be able to do this as a part of normal play?
So, my questions are:
- If one wants to farm for the slaughter why does it have to have other rewards?
- If one wants to farm for rewards, why does it have to be for monetary rewards instead of for the titles?
- If one must farm for monetary rewards, why must it be allowed to injure the economy of the broader base of play?
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Stop making these threads.
Money is easy to come by, you're just not doing it right.
And if you don't want to have to work to enjoy the rewards of working for something, then you don't deserve to enjoy them.
This is like thread #743 you've made complaining about this shit.
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Nov 02, 2007, 06:21 PM // 18:21
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#48
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Quote:
Originally Posted by Fitz Rinley
If one wants to farm for rewards, why does it have to be for monetary rewards instead of for the titles?
If one must farm for monetary rewards, why must it be allowed to injure the economy of the broader base of play?
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Monetary rewards are more tangible and more fun. Humans function on a reward punishment sort of system in general. We like to get good things for doing other things. In the context of this game the initial reward is unveiling the story and beating the game. Once this is done you have to find another reward to go for otherwise there is no point in playing the game. You can PvP and have the whole thrill of victory, but not everyone wants to do that. Titles usually provide no tangible benefit, outside of a few PvE only skills. So you farm for loot to get gold so you can buy whatever you like. That's the reward, getting stuff.
The farming doesn't injure anything.The only way it could be harmful was if the farmers had an ability that the majority of the population did not. Bots are an example of this. A bot is something that not every player has and provides an unfair advantage. Now when you're talking just a person devoting time to grinding an area for loot well anyone can do that. It takes nothing more than what you already have installed on your computer. Any Joe Blow Newbie can look up a farming build on this forum and run it. Hell the 330 rit is so easy it almost farms for you. That being said the have nots could easily become haves just by farming the right areas, which are also published. The problem arises when you tell the have nots this and they say," But that's not the way the game is meant to be played. We shouldn't have to grind." It isn't possible to have it both ways without completely destroying the economy. If you equalize prices and drops to make it so that anyone can have whatever they want dirt cheap then everything devalues and you might as well just be a merchant based economy with no in game trade feature.
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Nov 02, 2007, 08:33 PM // 20:33
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#49
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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Farm Nerf Worst move BY ANET
Long time farmer
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Nov 02, 2007, 09:19 PM // 21:19
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#50
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Farming is for poor folks who need to grow their food by hand or machine, you can then ship your good's to the grocery store as "fresh" products and make a nice mint.
In the game of Harvest Moon you can ship anything you farm for a nice mint, then marry a chick bang her a couple times and have a kid. In Harvest moon rune factory, you do all this and kill monsters.
In Guildwars farming is similar to harvest moon's, ship anything you want for a mint kill some monsters, and have a pretend child called a mini-pet.
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Nov 02, 2007, 09:20 PM // 21:20
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#51
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Frost Gate Guardian
Join Date: Nov 2006
Location: South Africa
Guild: Forever Knights
Profession: Mo/
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My first attempt at farming was killing hundreds of hydras in the desert to afford 15k armor. It took me some time to muster the cash.
I then stopped farming for a while, and all the nerfs happened.
I have until recently farmed the undead outside Bergen Hot Springs in HM for a couple of minutes every time I log on to GW. Mainly for golds (wisdom title).
I have stopped farming mainly because I find it very boring and repetitive. I suppose many ppl like to see their account balance at the Xunlai go up, even if it is tedious and takes a long time. FoW armor (and other rare commodities) don't come cheap. It's either that, or ebay. And yes, it is possible to accumulate in game wealth just by playing the game, but for some farming is much easier. Get 'n farming build off of PvX, and mindlessly start pressing buttons, which I think many find easier then just playing the game. Even after loot-scaling.
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Nov 02, 2007, 09:33 PM // 21:33
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#52
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
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Me personally .. farming used to be fun. The chance that you might actually get what you were hoping for (then again 8500 hours played never once saw a 15>50 fellblade drop) even if you didn't get it there was the element of chance that you could.
The riveting storyline won't keep people playing day in and out. PvP grows boring just as quickly. Only left farming for loot for many of us. The treasure hunt if you will. Anet has done a damn fine job of killing that off as well.
If you don't want to farm .. use collector stuff it has same stats. If you decide you really do want that nicer stuff that still has the same stats ... you should expect to put a little effort into getting it. At this point things are so dirt cheap there isn't a reason to whine that they are hard to get.
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Nov 03, 2007, 12:48 AM // 00:48
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#53
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: W/
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Why do it?
For cash.
Solo farming is still the best for green and gold items.
I don't completely dislike the generalized balancing efforts throughout the whole game. This was just a portion of the game that got nerf-balanced.
Except for some rare items, prices are much lower in the market than they were before. Too bad for the few who were getting a very good profit before, but it made a lot more things accessible for most players.
I personally find the outcome reasonable and acceptable.
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Nov 03, 2007, 01:58 AM // 01:58
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#54
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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People farm for the bling.
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Nov 03, 2007, 02:05 AM // 02:05
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#55
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Pre-Searing Cadet
Join Date: Oct 2006
Location: Iowa
Guild: Blazed All Day [BaD]
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I used to 55 farm alot but got very bored with it. Now I usually just do some quests and missions and merch the loot for gold.
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Nov 03, 2007, 02:56 AM // 02:56
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#56
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Frost Gate Guardian
Join Date: Jun 2006
Location: Yorkshire
Guild: GOO
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I farm a lot and always will even if they introduce more loot scaling.
Why? Not really sure, it`s kinda like knitting or some other mundane hobby. Tried most of them and gaming seems to be my favourite.
I have some time to kill and nothing to do and no other game at the moment can entertain me in the same way (I really need GTAIV for the PC). So... try to find a PUG if I have enough time with a few of my chars,, seems nobody wants to do the same mission and no alliance members need help, I`m bored.
i - Let`s go kill some smites, I still get a thrill when I see the drop "Glob of Ectoplasm" even though they are worth much less than they used to be.
ii - Titles for HoM probably not worthwhile but who knows? Kills some time, lets go LB/SS farming. Or if I have time clear an area for Rep points or vanquisher.
iii - New char needs new armour for whatever reason, new build or just needs, for me that means 15k stuff (I`m a bit snobby about that), time to farm. After all I don`t have money just lying around and it definately doesn`t grow on trees.
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Nov 03, 2007, 05:35 AM // 05:35
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#57
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Desert Nomad
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Quote:
I remember Sup of Absorb being 100k. I still don't know why as I do not see it as very useful in comparison to other runes.
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That is because at one time Superior Absorb used to be a -3 to ALL damage not just physical as it is now and it was a global -3 damage like the shield damage reduction (which got nerfed as well)and your weapon armor give. So there was a time when warriors had like major armor class reduction along with a -5 to -12 ALL damage reduction. Now it's just physical reduction from those mods. They ruined the rune, nerfed it to hell and that is why it fell in price to nothingness. Along with more of them being aquired after the loot scaling nerf.
But, you are correct the Sup Absorb is not quite as valuable as it once was an you're better off putting a less 20% blind/cripple rune in its place or one of the others that have a double 20% reduction feature. -3 globally to physical only just isn't that helpful anymore. You're better off using your weapon and putting the +5 armor mod on it or the -7 physical/-7 elemental which both will be global and the +5 armor mod is vs ALL. (or at least that's how it reads doesn't say vs physical only like the rune or the mods for shields).
Last edited by Red Sonya; Nov 03, 2007 at 05:48 AM // 05:48..
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Nov 03, 2007, 04:18 PM // 16:18
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#58
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Forge Runner
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i farm for money
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